Dry Desert Hills

The second desert themed world of Super PaulCif World, found south of Pipe Transfer Plains. Players will go up and down the cliffs, then across the dunes and finally scale another cliff. There are five levels here: four normal levels and a castle. Morton Koopa is the world boss at the block fortress.

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Introduction

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Twister Alley

The first desert level focusing on Twisters that can pick up players, enemies and objects as they move around. Once caught in a Twister, players can boost themselves higher by pressing the jump button at the apex of the Twister’s airstream. The Super Acorn is the main power-up, which allows players to glide by holding the jump button while airborne and stick to walls for a short time. While gliding, press L or R to perform a quick ascend that can only be done once before landing. Twisters also refresh the ascend for the player’s Flying Squirrel form if it has been used already.

Gusty Gulch

The first night time level, where wind periodically blows right and left. The wind only effects players, while enemies and objects are unaffected. Use the wind to fly farther when jumping in the same direction as it blows. Red Yoshi can be found here.

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Treasure Trick-Shots

A level filled with ancient ruins and active security cannons guarding inaccessible coin stashes. The Superball Flower is the main power-up, which can be used to collect coins and activate P-Switches when aimed properly. While optional, it might be enticing to claim as many coins as possible.

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Dash Block Dunes

This level is loosely based on Mount Must Dash from Super Mario 3D World. Just like in that level, this one has many Dash Panels throughout encouraging players to run quickly and maintain momentum. Players can avoid some panels if they choose to slow down, but some are required to progress and avoid enemies.

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Angry Sun Assault!

The second castle level is a block fortress, characterized by towers armed with cannons. The invincible and intangible Angry Sun will periodically swoop down from left to right and vice-versa as it pursues players throughout the level. Bob-ombs will ignite when touched by the Angry Sun. Roy Koopa is fought at the end.